Goblin Skulls & Shackles

The Wormwood Mutiny, part 7

Rescuing the Crew

When we last left our intrepid goblin pirates, they had just defeated a trio of nasty, ghoulettes. They searched the mock boudoir and found some booty to add to their meager loot pile, but more importantly, they found tracks indicating someone or something moved past the ghouls and into a nearby cave. Shahn Dook Pizzard volunteered to make sure the crew wasn’t absconding with the ship while the rest of the group entered the cave.

The cave was partially flooded. The water sloshed up around the goblins’ knees. In the dank dark, the stench of death and decay permeated the air. Since the monkey goblins couldn’t see well in the dark, Spack Jarrow cast light upon his shield. In a small nook, there was some sort of construction, a shrine, perhaps. Upon it, a familiar hat: Sandara Quinn’s tricorn. Four grindylows rose from hidden nooks in the water to attack the interlopers in their lair. The goblins made short work of them and pressed on.

Brodo Faggins set off a hidden tripwire under the water and narrowly avoided the spiked iron grate that fell from its concealment on the ceiling. The ruckus gained the attention of three lacedons. They were not as easily defeated as the grindylows, but ultimately, the goblins were victorious. Behind a locked cage door, they found their missing crewmates, chained to stalagmites. They seemed no worse for the wear, except for Fishguts Kroop. The lacedons had been dining on one of his ample legs and he was near death. Garagornne thought she could fashion a peg leg to replace the missing limb once they returned to the ship. They searched the lacedons for treasure and returned to Man’s Promise.

The crew was ready to sail when they returned and the goblin-led pirates made way for Rickety Squibs….

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